Abstract
Running has become popular in recent years, and numerous runners utilize wearable technologies in order to improve their run training. This paper investigates the development and trends in technologies used for run training, and describes how these are changing from solely focusing on the performance (e.g. pace) to having an additional focus on the technique (e.g. foot strike type). Based on this investigation, we present a design space for run-training technologies. By plotting existing technologies onto the design space, we argue that there has been limited attention on how to utilize techniquerelated information in run-training interfaces. From that finding, this paper presents three questions to be addressed by designers of future run-training interfaces. We believe that addressing these questions will support creation of expedient interfaces that improve runners' technique and training.
Original language | English |
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Title of host publication | Conference Proceedings, OzCHI conference 2014 |
Editors | Toni Robertson, Kenton O'Hara, Greg Wadley, Lian Loke, Tuck Leong |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 527-530 |
Number of pages | 4 |
ISBN (Electronic) | 9781450306539 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | Australian Computer Human Interaction Conference 2014 - University of Technology Sydney, Sydney, Australia Duration: 2 Dec 2014 → 5 Dec 2014 Conference number: 26th http://www.ozchi.org/ozchi2014/ https://dl.acm.org/doi/proceedings/10.1145/2686612 (Proceedings) |
Conference
Conference | Australian Computer Human Interaction Conference 2014 |
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Abbreviated title | OZCHI 2014 |
Country/Territory | Australia |
City | Sydney |
Period | 2/12/14 → 5/12/14 |
Internet address |
Keywords
- Exertion interfaces
- Interactive sports-training systems
- Running
- Running technologies
- Sports