Skip to main navigation Skip to search Skip to main content

Roguelike ancestry network visualisation: Insights from the roguelike community

Xavier Ho, Marcus Carter

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Idea networks are inherently illustrative of the domain knowledge they seek to capture. They provide pathways to retrace known paths, and to explore the unknown. In this study, we conceptualised an idea network of 639 roguelike games, using data collected from RogueBasin and other sources, and conducted a user study for designer insight. Study participants interacted with three idea network visualisations that support exploration of design influence, accompanied by a brief historical context of roguelike games, and our design process of visualisations. The study uncovered 6 classes of insights from game developers: thinking in networks, insights on data consistency, accessibility and usability, visualisation preferences, exploring related games, and data contributions from the community. The study is limited by the data sources available about design influences, acknowledging that idea networks are only a partial representation of the full picture, which cannot be known. However, this paper shows that even a partial idea network can be useful for exploring the ancestry of roguelikes and their design influences. It also showed how idea networks can facilitate knowledge sharing through online conversations and new lines of inquiry.

Original languageEnglish
Title of host publicationFDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
EditorsFoaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages9
ISBN (Electronic)9781450372176
DOIs
Publication statusPublished - 26 Aug 2019
Externally publishedYes
EventInternational Conference on the Foundations of Digital Games 2019 - San Luis Obispo, United States of America
Duration: 26 Aug 201930 Aug 2019
Conference number: 14th

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Conference on the Foundations of Digital Games 2019
Abbreviated titleFDG 2019
Country/TerritoryUnited States of America
CitySan Luis Obispo
Period26/08/1930/08/19

Keywords

  • Game design
  • Idea network
  • Inspiration
  • Roguelike

Cite this