Abstract
Virtual Reality (VR) is increasingly being adopted in fitness, gaming, and workplace productivity applications for its natural interaction with body movement. A widely accepted method for quantifying the physical fatigue caused by VR interactions is through metrics such as Consumed Endurance (CE). Proposed in 2014, CE calculates the shoulder torque to infer endurance time (ET) - i.e. the maximum amount of time a pose can be maintained - during mid-air interactions. This model remains widely cited but has not been closely examined beyond its initial evaluation, leaving untested assumptions about exertion from low-intensity interactions and its basis on torque. In this paper, we present two VR studies where we (1) collect a baseline dataset that replicates the foundation of CE and (2) extend the initial evaluation in a pointing task from a two-dimensional (2D) screen to a three-dimensional (3D) immersive environment. Our baseline dataset collected from a high-precision tracking system found that the CE model overestimates ET for low-exertion interactions. Further, our studies reveal that a biomechanical model based on only torque cannot account for additional exertion measured when the shoulder angle exceeds 90° elevation. Based on these findings, we propose a revised formulation of CE to highlight the need for a hybrid approach in future fatigue modelling.
Original language | English |
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Title of host publication | VRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology |
Editors | Gerd Bruder, Tabitha Peck, Stefania Serafin |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 10 |
ISBN (Electronic) | 9798400703287 |
DOIs | |
Publication status | Published - 2023 |
Event | ACM Symposium on Virtual Reality Software and Technology 2023 - Christchurch, New Zealand Duration: 9 Oct 2023 → 11 Oct 2023 Conference number: 29th https://dl.acm.org/doi/proceedings/10.1145/3611659 (Proceedings) https://vrst.acm.org/vrst2023/ (Website) |
Conference
Conference | ACM Symposium on Virtual Reality Software and Technology 2023 |
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Abbreviated title | VRST 2023 |
Country/Territory | New Zealand |
City | Christchurch |
Period | 9/10/23 → 11/10/23 |
Internet address |
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Keywords
- Consumed Endurance
- Endurance
- Ergonomics
- Interaction design
- VR interactions