Revisiting consumed endurance: A NICE way to quantify shoulder fatigue in Virtual Reality

Yi Li, Robert Crowther, Jim Smiley, Tim Dwyer, Benjamin Tag, Pourang Irani, Barrett Ens

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

2 Citations (Scopus)

Abstract

Virtual Reality (VR) is increasingly being adopted in fitness, gaming, and workplace productivity applications for its natural interaction with body movement. A widely accepted method for quantifying the physical fatigue caused by VR interactions is through metrics such as Consumed Endurance (CE). Proposed in 2014, CE calculates the shoulder torque to infer endurance time (ET) - i.e. the maximum amount of time a pose can be maintained - during mid-air interactions. This model remains widely cited but has not been closely examined beyond its initial evaluation, leaving untested assumptions about exertion from low-intensity interactions and its basis on torque. In this paper, we present two VR studies where we (1) collect a baseline dataset that replicates the foundation of CE and (2) extend the initial evaluation in a pointing task from a two-dimensional (2D) screen to a three-dimensional (3D) immersive environment. Our baseline dataset collected from a high-precision tracking system found that the CE model overestimates ET for low-exertion interactions. Further, our studies reveal that a biomechanical model based on only torque cannot account for additional exertion measured when the shoulder angle exceeds 90° elevation. Based on these findings, we propose a revised formulation of CE to highlight the need for a hybrid approach in future fatigue modelling.

Original languageEnglish
Title of host publicationVRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology
EditorsGerd Bruder, Tabitha Peck, Stefania Serafin
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Electronic)9798400703287
DOIs
Publication statusPublished - 2023
EventACM Symposium on Virtual Reality Software and Technology 2023 - Christchurch, New Zealand
Duration: 9 Oct 202311 Oct 2023
Conference number: 29th
https://dl.acm.org/doi/proceedings/10.1145/3611659 (Proceedings)
https://vrst.acm.org/vrst2023/ (Website)

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology 2023
Abbreviated titleVRST 2023
Country/TerritoryNew Zealand
CityChristchurch
Period9/10/2311/10/23
Internet address

Keywords

  • Consumed Endurance
  • Endurance
  • Ergonomics
  • Interaction design
  • VR interactions

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