Remote impact: shadowboxing over a distance

Florian 'Floyd' Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

38 Citations (Scopus)


People use a wide range of intensity when interacting with artifacts and one another, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions restrained to limited force and do not consider extreme physical and brutal interactions, such as those encountered in contact sports. We present an interactive demonstrator that aims to facilitate "Brute Force" activities to aid designers who want to leverage the physical and mental health benefits of such forceful interactions. Our prototype demonstrates that augmenting Brute Force with computing technology can be beneficial: unlike traditional contact sports experiences, it supports distributed participants. Our aim is to encourage designers to extend their supported interactions to include extreme forceful behaviors, which can contribute to general fitness and weight loss while at the same time allowing socializing in an entertaining sportive way.

Original languageEnglish
Title of host publicationCHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery (ACM)
Number of pages6
Publication statusPublished - 2008
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2008 - Florence, Italy
Duration: 5 Apr 200810 Apr 2008
Conference number: 26th


ConferenceInternational Conference on Human Factors in Computing Systems 2008
Abbreviated titleCHI 2008
OtherThe 26th Annual CHI Conference on Human Factors in Computing Systems
April 5-10, 2008 in Florence, Italy
Internet address


  • Active
  • Blunt force
  • Brute force
  • Exertion interface
  • Exhausting
  • Interaction
  • Physical
  • Social
  • Sports
  • Tangible
  • Team building
  • Team spirit
  • Videoconferencing

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