Abstract
This research examines the reflexive dimensions of cinematic virtual reality (CVR) storytelling. We created Anonymous, an interactive CVR piece that employs a reflexive storytelling method. This method is based on distancing effects and is used to elicit audience awareness and self-reflection about loneliness and death. To understand the audience’s experiences, we conducted in-depth interviews to study which design factors and elements prompted reflexive thoughts and feelings. Our findings highlight how the audience experience was impacted
by four reflexive dimensions: abstract and minimal aesthetics, everyday materials and textures, the restriction of control, and multiple, disembodied points of view. We use our findings to discuss how these dimensions can inform the design of VR
storytelling experiences that provoke self and social reflection.
by four reflexive dimensions: abstract and minimal aesthetics, everyday materials and textures, the restriction of control, and multiple, disembodied points of view. We use our findings to discuss how these dimensions can inform the design of VR
storytelling experiences that provoke self and social reflection.
Original language | English |
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Title of host publication | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Editors | Joanna McGrenere, Andy Cockburn |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 13 |
ISBN (Electronic) | 9781450367080 |
DOIs | |
Publication status | Published - 2020 |
Event | International Conference on Human Factors in Computing Systems 2020 - Honolulu , United States of America Duration: 25 Apr 2020 → 30 Apr 2020 Conference number: 38th https://chi2020.acm.org (Website) https://dl.acm.org/doi/proceedings/10.1145/3313831 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2020 |
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Abbreviated title | CHI 2020 |
Country | United States of America |
City | Honolulu |
Period | 25/04/20 → 30/04/20 |
Internet address |
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Keywords
- Alienation
- Cinematic VR
- Distancing Effect
- Estrangement
- Immersive Storytelling
- Reflexivity
- Virtual Reality