Reflections on designing networked exertion games

Florian 'Floyd' Mueller, Martin Gibbs, Frank Vetere

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

Abstract

Research in human-computer interaction has begun to acknowledge the benefits of physicality in the way people interact with computers. However, the role of physicality is often understood in terms of the characteristics of physical smart objects and their digital augmentation. We are stressing that the physicality lies within the interaction, not the object, and use a subset of bodily actions, exertion interactions, as an example to demonstrate our point. Emerging game designs have shown that supporting such exertion interactions can enable beneficial experiences between geographically distant participants. Based on several designs from our own work as well as others in this area we articulate reflections for the design of systems that support and facilitate bodily aspects of physicality in networked environments. We believe our work can serve as guidance for designers who are interested in creating future systems that support networked exertion interactions.

Original languageEnglish
Title of host publicationIE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment
Subtitle of host publicationMatters of Life and Death
PublisherAssociation for Computing Machinery (ACM)
ISBN (Print)9781450322546
DOIs
Publication statusPublished - 2013
Externally publishedYes
EventAustralasian Conference on Interactive Entertainment 2013: Matters of Life and Death - Melbourne, VIC, Australia
Duration: 30 Sep 20131 Oct 2013
Conference number: 9th

Conference

ConferenceAustralasian Conference on Interactive Entertainment 2013
Abbreviated titleIE 2013
CountryAustralia
CityMelbourne, VIC
Period30/09/131/10/13

Keywords

  • Exertion Interface
  • Physical
  • Physically active
  • Social interaction
  • Sports
  • Tangible
  • Videoconferencing

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