Redesigning the trans-disciplinary: Working across design, craft and technological boundaries to deliver an integrated wearable for cardiac monitoring

Leah Heiss, Paul Beckett, Amy Carr-Bottomley

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

3 Citations (Scopus)


We analyse the mechanisms at play within a successful trans-disciplinary health and wellbeing project and seek to highlight key strengths within expert teams that facilitate innovative outcomes. These competencies are identified through the development of a necklace for longer-term cardiac monitoring created in a team encompassing designers, craftspeople, electronic engineers, and health practitioners. The paper argues that when the technological, craft and design disciplines collaborate seamlessly, from the beginning of the development process, truly human-focused devices and technologies can eventuate. A range of generalizable insights are highlighted that were critical to the success of this project including: seeking flow in the trans-disciplinary process; the ability to work within evolving electronic, craft and design constraints; openness to the co-realisation of problem and solution; creating new languages and tools to communicate across disciplines; and generating systems to archive the iterative process.

Original languageEnglish
Title of host publicationDIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems
Subtitle of host publicationFuse
Place of PublicationNew York, USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages9
ISBN (Electronic)9781450340311
Publication statusPublished - 4 Jun 2016
Externally publishedYes
EventDesigning Interactive Systems 2016 - Brisbane, Australia
Duration: 4 Jun 20168 Jun 2016

Publication series

NameDIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse


ConferenceDesigning Interactive Systems 2016
Abbreviated titleDIS 2016
Internet address


  • Biosignal sensing
  • Communication
  • Constraints
  • Craft
  • Innovation
  • Iterative making
  • Trans-disciplinary design

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