Redesigning Computationally Creative systems for continuous creation

Michael Cook, Simon Colton

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

14 Citations (Scopus)

Abstract

Most systems developed for Computational Creativity projects are run for short periods of time, which provides enough space to be creative, but limits the long-term growth and development of software both internally and in the wider world. In this paper, we describe the notion of continuous creativity by describing how ANGELINA, an automated game designer, was rebuilt to be an ‘always-on’ system. We review the history of ANGELINA and contrast this new approach with earlier versions. We introduce the term presence to describe the impact a computationally creative system has on its environment, and vice versa, and discuss how continuous creativity can contribute to a system’s presence, providing greater creative independence, opportunities for framing, and space for the system to grow.

Original languageEnglish
Title of host publicationProceedings of the Ninth International Conference on Computational Creativity, ICCC 2018
EditorsFrancois Pachet, Anna Jordanous, Carlos Leon
Place of PublicationSpain
PublisherAssociation for Computational Creativity (ACC)
Pages32-39
Number of pages8
ISBN (Electronic)9789895416004
Publication statusPublished - 2018
Externally publishedYes
EventInternational Conference on Computational Creativity 2018 - Salamanca, Spain
Duration: 25 Jun 201829 Jun 2018
Conference number: 9th
https://computationalcreativity.net/iccc2018/sites/default/files/iccc_proc18.pdf (Proceedings)

Conference

ConferenceInternational Conference on Computational Creativity 2018
Abbreviated titleICCC 2018
Country/TerritorySpain
CitySalamanca
Period25/06/1829/06/18
Internet address

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