Abstract
In this paper we study techniques for reasoning about game-like concurrent systems, where the components of the system act rationally and strategically in pursuit of logically-specified goals. Specifically, we start by presenting a computational model for such concurrent systems, and investigate its computational, mathematical, and game-theoretic properties. We then define and investigate a branching-time temporal logic for reasoning about the equilibrium properties of game-like concurrent systems. The key operator in this temporal logic is a novel path quantifier [NE]φ, which asserts that φ holds on all Nash equilibrium computations of the system.
| Original language | English |
|---|---|
| Pages (from-to) | 373-403 |
| Number of pages | 31 |
| Journal | Annals of Pure and Applied Logic |
| Volume | 168 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Feb 2017 |
| Externally published | Yes |
Keywords
- Equilibria
- Games and strategic reasoning
- Temporal logic
Research output
- 16 Citations
- 1 Conference Paper
-
Reasoning about equilibria in game-like concurrent systems
Gutierrez, J., Harrenstein, P. & Wooldridge, M., 2014, Proceedings of the Fourteenth International Conference on Principles of Knowledge Representation and Reasoning. Baral, C. & De Giacomo, G. (eds.). Marina del Rey CA USA: Association for the Advancement of Artificial Intelligence (AAAI), p. 408-417 10 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › Research › peer-review
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