Rationale, design and methods protocol for participatory design of an online tool to support industry service provision regarding digital technology use ‘with, by and for’ young children

Susan Edwards, Andrea Nolan, Michael Henderson, Susan Grieshaber, Kate Highfield, Andi Salamon, Helen Skouteris, Leon Straker

Research output: Contribution to journalArticleOtherpeer-review

1 Citation (Scopus)


Adults who educate and care for young children are exposed to mixed-messages about what is in the best interests of young children in digital society. Such mixed-messaging makes adult decision-making about technology use in the best interests of young children hard to achieve. This project addresses this problem by working with leading organisations providing services related to quality digital media production, online-safety education, digital play and digital parenting. Using a Participatory Design approach, families, educators, industry partners and researchers will conduct mixed-methods investigations concerning: Relationships; Health and Well-being; Citizenship; and Play and Pedagogy to identify practices concerning technology use ‘with, by and for’ young children. Iterative design cycles will develop an Online Tool to support organisations providing services to young children and the adults responsible for their education and care. As society becomes more digital families and educators need new knowledge about what people do in digital society to inform their decision-making. This project will support organisations to use an empirically informed approach to service provision regarding using technologies in the best interests of young children.

Original languageEnglish
Article number8819
Number of pages12
JournalInternational Journal of Environmental Research and Public Health
Issue number23
Publication statusPublished - 1 Dec 2020


  • Digital citizenship
  • Digital play
  • Digital practices
  • Health and wellbeing
  • Relationships
  • Service provision
  • Technology
  • Young children

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