Activities per year
Abstract
As we turn to queer independent games, we tune our senses to their appearance, narrative structure, and stories to arrive at what authentic queer experiences can be through the lens of queergaming. In this paper, we propose to queer game studies via a multidisciplinary triangulation of critiquing games and theorising queer experiences through queer theory, by counting queer representation in queer indie games, and by conducting a thematic game analysis with two case studies on a collection of LGBT games on itch.io. By orienting ourselves to the desire of having agency as a queer person, we will show how queer indie games provide authentic embodiment of queer experiences. Although our qualitative
sample is relatively small to be statistically significant, we found the gender representation of queer character seem to mimic that of global industry game developer surveys, and we also report the proportions of LGBT games by platform, genre, tools, language, and price points. We also reported the representation of queer pairings, which to our knowledge has not been reported elsewhere. Through the thematic analysis, we identified three themes throughout the game collection, and present two brief case studies on smartphone messaging apps and the use of queer horror in the game sample. This work fills a gap in the literature on what queer experiences are in games through illustrating human connections in queer indie
games.
sample is relatively small to be statistically significant, we found the gender representation of queer character seem to mimic that of global industry game developer surveys, and we also report the proportions of LGBT games by platform, genre, tools, language, and price points. We also reported the representation of queer pairings, which to our knowledge has not been reported elsewhere. Through the thematic analysis, we identified three themes throughout the game collection, and present two brief case studies on smartphone messaging apps and the use of queer horror in the game sample. This work fills a gap in the literature on what queer experiences are in games through illustrating human connections in queer indie
games.
Original language | English |
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Title of host publication | Proceedings of the 17th International Conference on the Foundations of Digital Games |
Editors | Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler |
Publisher | Association for Computing Machinery (ACM) |
ISBN (Electronic) | 9781450397957 |
DOIs | |
Publication status | Published - 2022 |
Event | FDG 2022 (International Conference on the Foundations of Digital Games) - Athens, Greece Duration: 5 Sept 2022 → 8 Sept 2022 |
Conference
Conference | FDG 2022 (International Conference on the Foundations of Digital Games) |
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Country/Territory | Greece |
City | Athens |
Period | 5/09/22 → 8/09/22 |
Activities
- 1 Public lecture/debate/seminar
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'Queerer than ever': Centering and celebrating queer indie games
Ho, X. (Contributor)
30 Mar 2023Activity: Community Talks, Presentations, Exhibitions and Events › Public lecture/debate/seminar
Press/Media
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Pride at Play invites you to explore thoughtful queer games in Sydney
31/01/23 → 2/03/23
4 items of Media coverage, 3 Media contributions
Press/Media: Article/Feature