Abstract
We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system, including interactions, communication mechanisms and gamification elements, to streamline the mind-mapping process while augmenting situational awareness and promoting active engagement among collaborators. We also report our observational findings on these facets from this iterative design process.
| Original language | English |
|---|---|
| Title of host publication | AHs' 2024 - Augmented Humans 2024 |
| Editors | Steeven Villa, Yun Suen Pai |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 255-258 |
| Number of pages | 4 |
| ISBN (Electronic) | 9798400709807 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | Augmented Humans International Conference 2024 - Monash University, Caulfield Campus, Caulfield, Australia Duration: 4 Apr 2024 → 6 Apr 2024 https://augmented-humans.org/ (Website) https://dl.acm.org/doi/proceedings/10.1145/3652920 (Proceedings) |
Conference
| Conference | Augmented Humans International Conference 2024 |
|---|---|
| Abbreviated title | AHs 2024 |
| Country/Territory | Australia |
| City | Caulfield |
| Period | 4/04/24 → 6/04/24 |
| Internet address |
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Keywords
- Collaborative Sensemaking
- Gamification
- Hand Gestures
- Virtual Reality