Proxemics play: understanding proxemics for designing digital play experiences

Florian 'Floyd' Mueller, Sophie Stellmach, Saul Greenberg, Andreas Dippon, Susanne Boll, Jayden Garner, Rohit Khot, Amani Naseem, David Altimira

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

52 Citations (Scopus)

Abstract

Digital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between players. We further add that wireless networks offer complementary distance zones for designers, offering novel design resources for digital play. We use our own as well as other games to articulate a set of strategies on how designers can utilize both proxemics and the new wireless proxemics to facilitate novel play experiences. Ultimately, with our work, we aim to expand the range of digital play.

Original languageEnglish
Title of host publicationProceedings of the 2014 ACM SIGCHI Conference on Designing Interactive Systems
EditorsShaowen Bardzell, Carman Neustaedter, Eric Paulos
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages533-542
Number of pages10
ISBN (Electronic)9781450329026
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventDesigning Interactive Systems 2014 - Vancouver, Canada
Duration: 21 Jun 201425 Jun 2014
http://www.dis2014.org/

Conference

ConferenceDesigning Interactive Systems 2014
Abbreviated titleDIS 2014
CountryCanada
CityVancouver
Period21/06/1425/06/14
Internet address

Keywords

  • Exertion games
  • Games
  • Play
  • Proxemics
  • Whole-body interaction

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