Playing to wait: A taxonomy of idle games

Sultan A. Alharthi, Olaa Alsaedi, Phoebe O. Toups Dugas, Theresa Jean Tanenbaum, Jessica Hammer

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Idle games are a recent minimalist gaming phenomenon in which the game is left running with little player interaction. We deepen understanding of idle games and their characteristics by developing a taxonomy and identifying game features. This paper examines 66 idle games using a grounded theory approach to analyze play, game mechanics, rewards, interactivity, progress rate, and user interface. To establish a clearly bounded definition of idle games, we analyzed 10 non-idle games with the same approach. We discuss how idle games move players from playing to planning, how they question dominant assumptions about gameplay, and their unusual use of resources such as player attention and computer cycles. Our work illuminates opportunities for the design of idle games, suggests design implications, and provides a framework for researchers to clearly articulate questions about this genre.

Original languageEnglish
Title of host publicationProceedings of the 2018 CHI Conference on Human Factors in Computing Systems
EditorsAnna Cox, Mark Perry
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages15
ISBN (Electronic)9781450356206, 9781450356213
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2018 - Palais des Congrès de Montréal, Montreal, Canada
Duration: 21 Apr 201826 Apr 2018
Conference number: 36th
https://chi2018.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/3173574 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2018
Abbreviated titleCHI 2018
Country/TerritoryCanada
CityMontreal
Period21/04/1826/04/18
Internet address

Keywords

  • Clicker games
  • Game design
  • Grounded theory
  • Idle games
  • Incremental games
  • Planning
  • Playing
  • Taxonomy
  • Waiting

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