Playful science: deriving computer games from complex systems

Reuben Kirkham, Michael Brown, Jesse Blum

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

Abstract

We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.

Original languageEnglish
Title of host publicationCHI 2014 - One of a CHind
Subtitle of host publicationExtended Abstracts - Toronto, Canada, April 26 - May 1, 2014 - The 32nd Annual ACM Conference on Human Factors in Computing Systems
EditorsAlbrecht Schmidt, Tovi Grossman
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages1507-1512
Number of pages6
ISBN (Print)9781450324748
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 32nd
https://chi2014.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2014
Abbreviated titleCHI 2014
Country/TerritoryCanada
CityToronto
Period26/04/141/05/14
Internet address

Keywords

  • Complexity science
  • Emergence
  • Games
  • Public engagement

Cite this