Abstract
We explore the possibility of converting computational models of real-world phenomena into computer games. Fusing the fields of computer games and complexity science enables us to not only directly educate the public about science, but also perform valuable scientific research through crowdsourcing whilst introducing genuinely innovative gaming experiences. We highlight the natural overlap between these concerns, before offering our vision as to how to take this forwards as a cohesive research agenda.
Original language | English |
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Title of host publication | CHI 2014 - One of a CHind |
Subtitle of host publication | Extended Abstracts - Toronto, Canada, April 26 - May 1, 2014 - The 32nd Annual ACM Conference on Human Factors in Computing Systems |
Editors | Albrecht Schmidt, Tovi Grossman |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1507-1512 |
Number of pages | 6 |
ISBN (Print) | 9781450324748 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada Duration: 26 Apr 2014 → 1 May 2014 Conference number: 32nd https://chi2014.acm.org/ https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2014 |
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Abbreviated title | CHI 2014 |
Country/Territory | Canada |
City | Toronto |
Period | 26/04/14 → 1/05/14 |
Internet address |
Keywords
- Complexity science
- Emergence
- Games
- Public engagement