Playful game jams: guidelines for designed outcomes

William Goddard, Richard Byrne, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearch

9 Citations (Scopus)

Abstract

Game jams are social events involving the integration of various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time. Game jams are emerging in areas such as research, education, and industry as events to facilitate game making for designed outcomes; i.e. outcomes elicited from appropriately designed game jams. Game jams continue to grow and be appropriated to new contexts, however, little is known about how to design game jams to facilitate designed outcomes. We identify participation in game jams as a constructive form of play defined as ludic craft. Consequently, we investigate the properties (e.g. rules) of game jams under the lens of play on the playful vs. gameful continuum. Reecting on our experiences as facilitators and participants of jams in indie, industry, and academic contexts, we have derived a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms. We present this set of guidelines for jam facilitators to cultivate experiences that support designed outcomes in contexts such as research, education, and industry.

Original languageEnglish
Title of host publicationProceedings of the 10th Australian Conference on Interactive Entertainment
EditorsKaren Blackmore
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Electronic)9781450327909
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventInteractive Entertainment 2014 - Newcastle, Australia
Duration: 2 Dec 20143 Dec 2014
Conference number: 10th
http://ieconference.org/ie2014/

Conference

ConferenceInteractive Entertainment 2014
Abbreviated titleIE 2014
CountryAustralia
CityNewcastle
Period2/12/143/12/14
Internet address

Keywords

  • Creative collaboration
  • Game design
  • Game jam
  • Ludic craft
  • Ludic design
  • Play
  • Prototyping
  • Research through design

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