Abstract
The worlds of games are important places for us to think about time, as demonstrated by historical game studies in evaluating the past, but there is a role for games to help us consider the future as well. Because games are, to some extent, systems, they facilitate a systems thinking approach that connects the material to the immaterial. Because games also tend to be action-based, they allow thinking through of acts as well as representations. Games allow us to think about a time and place that is different from the present and how it might operate as a system that we could live in. I argue that a post-autonomist method of game analysis requires an explicitly political interpretation that is focused on trying to imagine a political future through experiments in gaming.
Original language | English |
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Pages (from-to) | 294-304 |
Number of pages | 11 |
Journal | Games and Culture: a journal of interactive media |
Volume | 16 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1 May 2021 |
Keywords
- autonomism
- capitalism
- empire
- game studies
- historical games
- imaginary
- multitude
- Negri
- play
- post-Marxism