TY - GEN
T1 - Payoff levels, loss avoidance, and equilibrium selection in the Stag Hunt
T2 - Negotiation and Market Engineering 2006
AU - Feltovich, Nick
AU - Iwasaki, Atsushi
AU - Oda, Sobei H.
N1 - Publisher Copyright:
© 2007 Dagstuhl Seminar Proceedings. All rights reserved.
PY - 2007
Y1 - 2007
N2 - Game theorists typically assume that changing a game's payoff levels-by adding the same constant to, or subtracting it from, all payoffs-should not affect behavior. However, this invariance is an empirical question when “payoffs” are actually money amounts rather than utility amounts. In particular, if individuals treat gains and losses differently, then payoff-level changes may matter when they result in positive payoffs becoming negative, or vice versa. We report the results of a human-subjects experiment designed to test for two types of “loss avoidance”: certain-loss avoidance (avoiding a strategy leading to a sure loss, in favor of an alternative that might lead to a gain) and possible-loss avoidance (avoiding a strategy leading to a possible loss, in favor of an alternative that leads to a sure gain). Subjects in the experiment play three versions of a game called Stag Hunt, which are identical up to the level of payoffs, under a variety of treatments. We find differences in behavior across the three games; these differences are hard to detect in the first round of play, but grow over time. When significant, the differences we find are in the direction predicted by certain- and possible-loss avoidance. Our results carry implications for games with multiple equilibria, and for theories that attempt to select equilibria in such games.
AB - Game theorists typically assume that changing a game's payoff levels-by adding the same constant to, or subtracting it from, all payoffs-should not affect behavior. However, this invariance is an empirical question when “payoffs” are actually money amounts rather than utility amounts. In particular, if individuals treat gains and losses differently, then payoff-level changes may matter when they result in positive payoffs becoming negative, or vice versa. We report the results of a human-subjects experiment designed to test for two types of “loss avoidance”: certain-loss avoidance (avoiding a strategy leading to a sure loss, in favor of an alternative that might lead to a gain) and possible-loss avoidance (avoiding a strategy leading to a possible loss, in favor of an alternative that leads to a sure gain). Subjects in the experiment play three versions of a game called Stag Hunt, which are identical up to the level of payoffs, under a variety of treatments. We find differences in behavior across the three games; these differences are hard to detect in the first round of play, but grow over time. When significant, the differences we find are in the direction predicted by certain- and possible-loss avoidance. Our results carry implications for games with multiple equilibria, and for theories that attempt to select equilibria in such games.
KW - behavioral economics
KW - experiment
KW - game theory
KW - learning
KW - stag hunt
UR - http://www.scopus.com/inward/record.url?scp=85175096869&partnerID=8YFLogxK
M3 - Conference Paper
AN - SCOPUS:85175096869
T3 - Dagstuhl Seminar Proceedings
BT - Negotiation and Market Engineering 2006
Y2 - 12 November 2006 through 17 November 2006
ER -