TY - JOUR
T1 - Pathological video game playing in Spanish and British adolescents
T2 - Towards the exploration of Internet Gaming Disorder symptomatology
AU - Lopez-Fernandez, Olatz
AU - Honrubia-Serrano, Ma Luisa
AU - Baguley, Thom
AU - Griffiths, Mark D.
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Research into problematic video gaming has increased greatly over the last decade and many screening instruments have been developed to identify such behaviour. This study re-examined the Problematic Videogame Playing PVP Scale. The objectives of the study were to (i) examine its psychometric properties in two European countries, (ii) estimate the prevalence of potential pathological gaming among adolescents in both countries, and (iii) assess the classification accuracy of the PVP Scale based on its symptomatology as a way of exploring its relationship with both the behavioural component model of addiction and the proposed Internet Gaming Disorder. The data were collected via a survey administered to 2356 adolescents aged between 11 and 18 years from Spain (n = 1132) and Great Britain (n = 1224). Results indicated that the reliability of both versions was adequate, and the factorial and construct validity were good. Findings also showed that the prevalence of pathological gamers estimated with a rigorous cut-off point was 7.7% for Spanish and 14.6% for British adolescents. The scale showed adequate sensitivity, specificity and classification accuracy in both countries, and was able to differentiate between social and potential pathological gamers, and from their addictive symptomatology. The implications of these findings are discussed.
AB - Research into problematic video gaming has increased greatly over the last decade and many screening instruments have been developed to identify such behaviour. This study re-examined the Problematic Videogame Playing PVP Scale. The objectives of the study were to (i) examine its psychometric properties in two European countries, (ii) estimate the prevalence of potential pathological gaming among adolescents in both countries, and (iii) assess the classification accuracy of the PVP Scale based on its symptomatology as a way of exploring its relationship with both the behavioural component model of addiction and the proposed Internet Gaming Disorder. The data were collected via a survey administered to 2356 adolescents aged between 11 and 18 years from Spain (n = 1132) and Great Britain (n = 1224). Results indicated that the reliability of both versions was adequate, and the factorial and construct validity were good. Findings also showed that the prevalence of pathological gamers estimated with a rigorous cut-off point was 7.7% for Spanish and 14.6% for British adolescents. The scale showed adequate sensitivity, specificity and classification accuracy in both countries, and was able to differentiate between social and potential pathological gamers, and from their addictive symptomatology. The implications of these findings are discussed.
KW - Adolescence
KW - Classification accuracy
KW - Disorder
KW - Gaming
KW - Internet
KW - Prevalence
KW - Symptoms
KW - Video game playing
UR - http://www.scopus.com/inward/record.url?scp=84908415387&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2014.10.011
DO - 10.1016/j.chb.2014.10.011
M3 - Article
AN - SCOPUS:84908415387
SN - 0747-5632
VL - 41
SP - 304
EP - 312
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -