Out of your mind!? Embodied interaction in sports

Vincent van Rheden, Thomas Grah, Alexander Meschtscherjakov, Rakesh Patibanda, Wanyu Liu, Florian Daiber, Elise van den Hoven, Florian "Floyd" Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

Abstract

People engage in sportive activities for reasons beyond improving their athletic performance. They also seek experiences like fun, adventure, a feeling of oneness, clear their heads, and flow. Since sport is a highly bodily experience, we argue that taking an embodied interaction perspective to inspire interaction design of sports systems is a promising direction in HCI research and practice. This workshop will address the challenges of designing interactive systems in the realm of sports from an embodied interaction perspective focusing on athletes' experience rather than performance. We will explore how interactive systems enhance sports experience without distracting from the actual goal of the athlete, such as freeing the mind. We will focus on several topics of interest such as sensory augmentation, augmented experience, multi-modal interaction, and motor learning in sports.

Original languageEnglish
Title of host publicationCHI'21, Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
EditorsKatherine Isbister, Takeo Igarashi
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages5
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 2021
EventInternational Conference on Human Factors in Computing Systems 2021 - Online, Yokohama, Japan
Duration: 8 May 202113 May 2021
Conference number: 39th
https://dl.acm.org/doi/book/10.1145/3411763 (Proceedings)
https://dl.acm.org/doi/proceedings/10.1145/3411764 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2021
Abbreviated titleCHI 2021
Country/TerritoryJapan
CityYokohama
Period8/05/2113/05/21
Internet address

Keywords

  • Embodied Interaction
  • EMS
  • HCI
  • Human-Computer Integration
  • Motor Memory
  • Muscle Memory
  • sports

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