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Multiresolution isosurface extraction by volume partitioning

  • TT Wong
  • , Pheng Ann Heng
  • , Tim Poston

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4 to 25 times fewer triangles than that generated by marching cubes algorithm, in comparable running times. The key idea is to partition the volume in to variable-sized rectangular boxes and extract isosurface for each box. The flexibility of forming rectangular boxes instead of square boxes improves the triangle reduction ratio. It is faster than postprocessing triangle reduction algorithms to generate low resolution mesh though the triangles in the mesh may not be optimally reduced. The generated mesh also preserve the geometry details of the true isosurface. By climbing from vertices (0-skeleton) to edges (1-skeleton) to faces (2-skeleton), the algorithm constructs boxes which adapt to the geometry of the true isosurface. Unlike previous adaptive marching cubes algorithms, the algorithm does not suffer from the gap filling problem.

Original languageEnglish
Title of host publicationMedical Imaging 1999: Image Display
PublisherSPIE - International Society for Optical Engineering
Pages25-36
Number of pages12
Volume3658
DOIs
Publication statusPublished - 1999
Externally publishedYes
EventMedical Imaging 1999: Image Display - San Diego, United States of America
Duration: 21 Feb 199923 Feb 1999
https://www.spiedigitallibrary.org/conference-proceedings-of-spie/3658.toc#_=_ (Proceedings)

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
PublisherSPIE
ISSN (Print)0277-786X

Conference

ConferenceMedical Imaging 1999
Country/TerritoryUnited States of America
CitySan Diego
Period21/02/9923/02/99
Internet address

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