Abstract
We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4 to 25 times fewer triangles than that generated by marching cubes algorithm, in comparable running times. The key idea is to partition the volume in to variable-sized rectangular boxes and extract isosurface for each box. The flexibility of forming rectangular boxes instead of square boxes improves the triangle reduction ratio. It is faster than postprocessing triangle reduction algorithms to generate low resolution mesh though the triangles in the mesh may not be optimally reduced. The generated mesh also preserve the geometry details of the true isosurface. By climbing from vertices (0-skeleton) to edges (1-skeleton) to faces (2-skeleton), the algorithm constructs boxes which adapt to the geometry of the true isosurface. Unlike previous adaptive marching cubes algorithms, the algorithm does not suffer from the gap filling problem.
| Original language | English |
|---|---|
| Title of host publication | Medical Imaging 1999: Image Display |
| Publisher | SPIE - International Society for Optical Engineering |
| Pages | 25-36 |
| Number of pages | 12 |
| Volume | 3658 |
| DOIs | |
| Publication status | Published - 1999 |
| Externally published | Yes |
| Event | Medical Imaging 1999: Image Display - San Diego, United States of America Duration: 21 Feb 1999 → 23 Feb 1999 https://www.spiedigitallibrary.org/conference-proceedings-of-spie/3658.toc#_=_ (Proceedings) |
Publication series
| Name | Proceedings of SPIE - The International Society for Optical Engineering |
|---|---|
| Publisher | SPIE |
| ISSN (Print) | 0277-786X |
Conference
| Conference | Medical Imaging 1999 |
|---|---|
| Country/Territory | United States of America |
| City | San Diego |
| Period | 21/02/99 → 23/02/99 |
| Internet address |
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