Multi-touch technology in a higher-education classroom: lessons in-the-wild

Roberto Martinez-Maldonado, Andrew Clayphan, Christopher Ackad, Judy Kay

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearch

8 Citations (Scopus)


Inspired by the promise of tabletops for collaborative learning, and building on the many tabletop lab studies, and a few in-the-wild tabletop classrooms, we designed the first semester-long use of a multi-tabletop classroom for two university subjects, with 105 and 40 students respectively. Surprisingly, we found that with just three applications, designed to meet emerging teaching goals, we could support diverse classroom activities. Our technology also featured key minimalist functions that proved effective in enhancing the teacher's management of the class. This points to a research agenda for the applications and functionalities needed to make tabletop classrooms a reality. This paper describes the design process we followed to deploy multi-touch technology as a classroom ecology and the lessons learnt from the semester-long use in two authentic university courses.

Original languageEnglish
Title of host publicationDesigning Futures. The Future of design
Subtitle of host publicationProceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014)
EditorsToni Robertson, Kenton O'Hara, Greg Wadley, Lian Loke, Tuck Leong
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Electronic)9781450306539
Publication statusPublished - 2014
Externally publishedYes
EventAustralian Computer Human Interaction Conference 2014 - University of Technology Sydney, Sydney, Australia
Duration: 2 Dec 20145 Dec 2014
Conference number: 26th (Proceedings)


ConferenceAustralian Computer Human Interaction Conference 2014
Abbreviated titleOZCHI 2014
Internet address


  • Classrooms
  • Computer Supported Collaborative Learning
  • Surface Computing
  • Tabletops

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