Multi-faceted evolution of simple arcade games

Michael Cook, Simon Colton

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

57 Citations (Scopus)

Abstract

We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. In contrast to existing approaches to generate such game components in isolation, our ANGELINA system develops game components in unison with an appreciation for their interrelatedness. We describe this multi-faceted evolutionary approach, and give some results from a first round of experimentation.

Original languageEnglish
Title of host publication2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
Pages289-296
Number of pages8
DOIs
Publication statusPublished - 18 Oct 2011
Externally publishedYes
Event2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011 - Seoul, Korea, Republic of (South)
Duration: 31 Aug 20113 Sep 2011

Publication series

Name2011 IEEE Conference on Computational Intelligence and Games, CIG 2011

Conference

Conference2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011
Country/TerritoryKorea, Republic of (South)
CitySeoul
Period31/08/113/09/11

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