TY - GEN
T1 - Multi-faceted evolution of simple arcade games
AU - Cook, Michael
AU - Colton, Simon
PY - 2011/10/18
Y1 - 2011/10/18
N2 - We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. In contrast to existing approaches to generate such game components in isolation, our ANGELINA system develops game components in unison with an appreciation for their interrelatedness. We describe this multi-faceted evolutionary approach, and give some results from a first round of experimentation.
AB - We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. In contrast to existing approaches to generate such game components in isolation, our ANGELINA system develops game components in unison with an appreciation for their interrelatedness. We describe this multi-faceted evolutionary approach, and give some results from a first round of experimentation.
UR - http://www.scopus.com/inward/record.url?scp=80054031136&partnerID=8YFLogxK
U2 - 10.1109/CIG.2011.6032019
DO - 10.1109/CIG.2011.6032019
M3 - Conference Paper
AN - SCOPUS:80054031136
SN - 9781457700095
T3 - 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
SP - 289
EP - 296
BT - 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
T2 - 2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011
Y2 - 31 August 2011 through 3 September 2011
ER -