Movement-based game guidelines

Florian 'Floyd' Mueller, Katherine Isbister

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

146 Citations (Scopus)

Abstract

Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. We present a set of guidelines for movement-based game design that has emerged from our research-based game development practice. These guidelines have been examined and refined by 14 movement-based game design experts with experience in the academic, independent and commercial game development domains. We contextualize the guidelines using current findings about movement-based game and interaction design, taken from both published research papers and game design venues. Our primary contribution is a body of generative intermediate-level knowledge in the design research tradition that is readily accessible and actionable for the design of future movement-based games.

Original languageEnglish
Title of host publicationConference Proceedings, Toronto, Canada I April 26 – May 1, 2014
Subtitle of host publicationThe 32nd Annual ACM Conference on Human Factors in Computing Systems
EditorsAlbrecht Schmidt, Tovi Grossman
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages2191-2200
Number of pages10
ISBN (Electronic)9781450324731
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 32nd
https://chi2014.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2014
Abbreviated titleCHI 2014
Country/TerritoryCanada
CityToronto
Period26/04/141/05/14
Internet address

Keywords

  • Digital games
  • Exertion
  • Movement-based games
  • Play
  • Whole-body interaction

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