TY - GEN
T1 - Mining rules from player experience and activity data
AU - Gow, Jeremy
AU - Colton, Simon
AU - Cairns, Paul
AU - Miller, Paul
PY - 2012/12/1
Y1 - 2012/12/1
N2 - Feedback on player experience and behaviour can be invaluable to game designers, but there is need for specialised knowledge discovery tools to deal with high volume playtest data. We describe a study with a commercial third-person shooter, in which integrated player activity and experience data was captured and mined for design-relevant knowledge. We demonstrate that association rule learning and rule templates can be used to extract meaningful rules relating player activity and experience during combat. We found that the number, type and quality of rules varies between experiences, and is affected by feature distributions. Further work is required on rule selection and evaluation.
AB - Feedback on player experience and behaviour can be invaluable to game designers, but there is need for specialised knowledge discovery tools to deal with high volume playtest data. We describe a study with a commercial third-person shooter, in which integrated player activity and experience data was captured and mined for design-relevant knowledge. We demonstrate that association rule learning and rule templates can be used to extract meaningful rules relating player activity and experience during combat. We found that the number, type and quality of rules varies between experiences, and is affected by feature distributions. Further work is required on rule selection and evaluation.
UR - http://www.scopus.com/inward/record.url?scp=84883066077&partnerID=8YFLogxK
M3 - Conference Paper
AN - SCOPUS:84883066077
SN - 9781577355823
T3 - Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
SP - 148
EP - 153
BT - Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
T2 - 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Y2 - 8 October 2012 through 12 October 2012
ER -