Abstract
People's perceptions of their own body's appearance, capabilities and position are constantly updated through sensory cues [10,14] that are naturally produced by their actions. Increasingly cheap and ubiquitous sensing technology is being used with multisensory feedback in multiple HCI areas of sports, health, rehabilitation, psychology, neuroscience, arts and games to alter or enhance sensory cues to achieve many ends such as enhanced body perception and body awareness. However, the focus and aims differ between areas. Designing more effective and efficient multisensory feedback requires an attempt to bridge the gap between these worlds. This interactive SIG with minute madness technology presentations, expert sessions, and multidisciplinary discussions will: (i) bring together HCI researchers from different areas, (ii) discuss tools, methods and frameworks, and (iii) form a multidisciplinary community to build synergies for further collaboration.
Original language | English |
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Title of host publication | CHI 2016 - Proceedings - The 34th Annual CHI Conference on Human Factors in Computing Systems |
Editors | Cliff Lampe, Dan Morris, Juan Pablo Hourcade |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1092-1095 |
Number of pages | 4 |
ISBN (Electronic) | 9781450340823 |
DOIs | |
Publication status | Published - 2016 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2016 - San Jose, United States of America Duration: 7 May 2016 → 12 May 2016 Conference number: 34th https://chi2016.acm.org/wp/ (Website) https://dl.acm.org/doi/proceedings/10.1145/2851581 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2016 |
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Abbreviated title | CHI 2016 |
Country/Territory | United States of America |
City | San Jose |
Period | 7/05/16 → 12/05/16 |
Other | |
Internet address |
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Keywords
- Body representation
- Emotion
- Health
- Multisensory feedback
- Positive body perception
- Rehabilitation
- Ubiquitous
- Wearables, exergames
- Wellbeing