Abstract
Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect between social science academic research and the game development sector, in that research and development practices rarely inform each other. This paper presents a two-part analysis of this communicative disconnect based on investigations carried out within the H2020 Gaming Horizons project. The first part regards a literature review that identified the main topics of focus in the social sciences literature on games, as well as the chief recommendations authors express. The second part examines 73 interviews with 30 developers, 14 researchers, 13 players, 12 educators, and 4 policy makers, investigating how they perceived games and gaming. The study highlights several factors contributing to the disconnect: different priorities and dissemination practices; the lag between innovation in the games market and research advancements; low accessibility of academic research; and disproportionate academic focus on serious games compared to entertainment games. The authors suggest closer contact between researchers and developers might be sought by diversifying academic dissemination channels, promoting conferences involving both groups, and developing research partnerships with entertainment game companies.
Original language | English |
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Title of host publication | CSEDU 2018 |
Subtitle of host publication | Proceedings of the 10th International Conference on Computer Supported Education |
Editors | Bruce M. McLaren, Rob Reilly, Susan Zvacek, James Uhomoibhi |
Place of Publication | Portugal |
Publisher | Scitepress |
Pages | 134-141 |
Number of pages | 8 |
Volume | 1 |
Edition | 1st |
ISBN (Electronic) | 9789897582912 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Event | International Conference on Computer Supported Education 2018 - Funchal, Madeira, Portugal Duration: 15 Mar 2018 → 17 Mar 2018 Conference number: 10th http://www.csedu.org/?y=2018 https://www.scitepress.org/ProceedingsDetails.aspx?ID=WkhfJiEd3zc=&t=1 (Proceedings) |
Conference
Conference | International Conference on Computer Supported Education 2018 |
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Abbreviated title | CSEDU 2018 |
Country/Territory | Portugal |
City | Funchal, Madeira |
Period | 15/03/18 → 17/03/18 |
Internet address |
Keywords
- Entertainment games
- Game development
- Game research
- Serious games
- Video games