Library not found: the disconnect between gaming research and development

Marcello Passarelli, Jeffrey Earp, Francesca Maria Dagnino, Flavio Manganello, Donatella Persico, Francesca Pozzi, Thomas Buijtenweg, Mata Haggis, Chris Bailey, Carlo Perrotta

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

2 Citations (Scopus)

Abstract

Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect between social science academic research and the game development sector, in that research and development practices rarely inform each other. This paper presents a two-part analysis of this communicative disconnect based on investigations carried out within the H2020 Gaming Horizons project. The first part regards a literature review that identified the main topics of focus in the social sciences literature on games, as well as the chief recommendations authors express. The second part examines 73 interviews with 30 developers, 14 researchers, 13 players, 12 educators, and 4 policy makers, investigating how they perceived games and gaming. The study highlights several factors contributing to the disconnect: different priorities and dissemination practices; the lag between innovation in the games market and research advancements; low accessibility of academic research; and disproportionate academic focus on serious games compared to entertainment games. The authors suggest closer contact between researchers and developers might be sought by diversifying academic dissemination channels, promoting conferences involving both groups, and developing research partnerships with entertainment game companies.

Original languageEnglish
Title of host publicationCSEDU 2018
Subtitle of host publicationProceedings of the 10th International Conference on Computer Supported Education
EditorsBruce M. McLaren, Rob Reilly, Susan Zvacek, James Uhomoibhi
Place of PublicationPortugal
PublisherScitepress
Pages134-141
Number of pages8
Volume1
Edition1st
ISBN (Electronic)9789897582912
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventInternational Conference on Computer Supported Education 2018 - Funchal, Madeira, Portugal
Duration: 15 Mar 201817 Mar 2018
Conference number: 10th
http://www.csedu.org/?y=2018

Conference

ConferenceInternational Conference on Computer Supported Education 2018
Abbreviated titleCSEDU 2018
CountryPortugal
CityFunchal, Madeira
Period15/03/1817/03/18
Internet address

Keywords

  • Entertainment games
  • Game development
  • Game research
  • Serious games
  • Video games

Cite this

Passarelli, M., Earp, J., Dagnino, F. M., Manganello, F., Persico, D., Pozzi, F., Buijtenweg, T., Haggis, M., Bailey, C., & Perrotta, C. (2018). Library not found: the disconnect between gaming research and development. In B. M. McLaren, R. Reilly, S. Zvacek, & J. Uhomoibhi (Eds.), CSEDU 2018: Proceedings of the 10th International Conference on Computer Supported Education (1st ed., Vol. 1, pp. 134-141). Scitepress. https://doi.org/10.5220/0006773601340141