TY - JOUR
T1 - LexiPal
T2 - kinect-based application for dyslexia using multisensory approach and natural user interface
AU - Saputra, Muhamad Risqi Utama
AU - Alfarozi, Syukron Abu Ishaq
AU - Nugroho, Kuntoro Adi
N1 - Funding Information:
Thanks to Dr. Purboyo Solek Sp.A(K), Dr. Kristiantini Dewi, Sp.A, and all team members of NextIn Indonesia and Dyslexia Association of Indonesia for their noble guidance in conducting this research. This research is supported and funded by Mandiri Bank as Corporate Social Responsibility (CSR) program. The final result and the detail about this work can be seen at www.lexipalindonesia.com.
Publisher Copyright:
Copyright © 2018 Inderscience Enterprises Ltd.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2018
Y1 - 2018
N2 - Considered as an effective learning strategy for dyslexia, multisensory approach demands visual, auditory, and kinesthetic activity. While development of software application implementing multisensory approach has shown promising result, previous applications did not accurately resemble multisensory strategy because there are no kinesthetic implementations. This research proposes a Kinect-based application, termed LexiPal, which incorporates kinesthetic activity in multisensory implementation by using Natural User Interface (NUI). NUI provides more intuitive ways of interacting with the application by using body movement and gesture. LexiPal implements NUI by fusing several technologies including Augmented/Mixed Reality (AR/MR), non-contact human-computer interaction, skeletal tracking, hand tracking, and gesture recognition. For evaluation purpose, LexiPal was tested on 40 dyslexic children and they considered LexiPal user interaction as easy to use and enjoyable, which attract them to play the learning content again in the near future.
AB - Considered as an effective learning strategy for dyslexia, multisensory approach demands visual, auditory, and kinesthetic activity. While development of software application implementing multisensory approach has shown promising result, previous applications did not accurately resemble multisensory strategy because there are no kinesthetic implementations. This research proposes a Kinect-based application, termed LexiPal, which incorporates kinesthetic activity in multisensory implementation by using Natural User Interface (NUI). NUI provides more intuitive ways of interacting with the application by using body movement and gesture. LexiPal implements NUI by fusing several technologies including Augmented/Mixed Reality (AR/MR), non-contact human-computer interaction, skeletal tracking, hand tracking, and gesture recognition. For evaluation purpose, LexiPal was tested on 40 dyslexic children and they considered LexiPal user interaction as easy to use and enjoyable, which attract them to play the learning content again in the near future.
KW - Augmented reality
KW - Body movement
KW - Dyslexia
KW - Educational application
KW - Gesture interaction
KW - Hand tracking
KW - Kinaesthetic interaction
KW - Kinect
KW - Multisensory approach
KW - Natural user interface
KW - Skeletal tracking
UR - https://www.scopus.com/pages/publications/85050817329
U2 - 10.1504/IJCAT.2018.093531
DO - 10.1504/IJCAT.2018.093531
M3 - Article
AN - SCOPUS:85050817329
SN - 0952-8091
VL - 57
SP - 334
EP - 342
JO - International Journal of Computer Applications in Technology
JF - International Journal of Computer Applications in Technology
IS - 4
ER -