Leveraging body interactions to support immersive analytics

Bruno Fruchard, Arnaud Prouzeau, Olivier Chapuis, Eric Lecolinet

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

Abstract

New immersive devices (e.g., virtual or augmented reality) enable displaying large amounts of data in space to better support data analysis. Manipulating this data efficiently is crucial, but challenging because the user must be able to activate various commands or adjust various values while remaining free to move. Using the whole body offers several valuable advantages: 1) The body provides a physical support as an interactive surface, which improves accuracy and makes it less tiring to interact; 2) Using the body does not impair mobility and avoids handling devices; 3) Proprioception makes it possible to interact eyes-free, including for choosing values in a range; 4) By leveraging spatial memory, the body helps memorizing commands, thus interacting in expert mode (i.e., perform quick actions without visual feedback). In this position paper, we analyze various ways of interacting with the body and discuss their advantages and challenges for immersive analytics.
Original languageEnglish
Title of host publicationCHI Workshop on Immersive Analytics, May 05, 2019, Glasgow, UK
EditorsDavid Auber, Steven Drucker, Michael McGuffin, Karsten Klein, Yannick Prié, Romain Vuillemot, Aaron Quigley
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages11
Publication statusPublished - 2019
EventCHI Workshop on Immersive Analytics 2019 - Glasgow, United Kingdom
Duration: 5 May 20195 May 2019

Workshop

WorkshopCHI Workshop on Immersive Analytics 2019
CountryUnited Kingdom
CityGlasgow
Period5/05/195/05/19

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