Abstract
In game artificial intelligence (AI), two common directions for developing non-human computer players are strong AI and human-like AI. Human-like AI aims at making computer agents behave like humans. In this direction, NeuroEvolution (NE), which is a combination of an artificial neural network (ANN) and an evolutionary algorithm (EA), had been frequently used to a make computer agent to behave like a human. Our research introduces a novel approach to create human-like computer agents in a platform game Super Mario Bros. (SMB) - we called it a 2D action game in this research. The approach utilizes statistical penalties to evaluate candidates created by NE algorithm. The penalties help in reducing mechanical actions of computer agents based on human data statistics, and the effects of statistical penalties are analyzed by asking human subjects to rate the human-likeness of agents. Experiments show that our method improves the human-likeness in the behavior of a computer agent.
Original language | English |
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Title of host publication | 2017 IEEE Conference on Computational Intelligence and Games (CIG) |
Editors | Clare Bates Congdon, Michael Buro |
Place of Publication | Piscataway NJ USA |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 207-214 |
Number of pages | 8 |
ISBN (Electronic) | 9781538632338, 9781538632321 |
ISBN (Print) | 9781538632345 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | IEEE Symposium on Computational Intelligence and Games 2017 - New York, United States of America Duration: 22 Aug 2017 → 25 Aug 2017 http://www.cig2017.com |
Publication series
Name | 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 |
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ISSN (Electronic) | 2325-4289 |
Conference
Conference | IEEE Symposium on Computational Intelligence and Games 2017 |
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Abbreviated title | CIG 2017 |
Country/Territory | United States of America |
City | New York |
Period | 22/08/17 → 25/08/17 |
Internet address |