Keepin' it real: challenges when designing sports-training games

Mads Møller Jensen, Majken K. Rasmussen, Florian 'Floyd' Mueller, Kaj Grønbæk

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

26 Citations (Scopus)

Abstract

Using game elements and mechanics in sports training holds great potential for increasing player enjoyment, but also introduces a risk of reducing training relevance. This paper describes a novel training installation for individual handball training, called "The Bouncer", and the design process behind three training games. In order to investigate how game elements can affect the training experience, we conducted a study with 10 experienced amateur handball players, eliciting responses regarding the training relevance of the games. Based on the study and our design insights, we propose three challenges that designers of interactive sports-training games need to consider: 1) Maintaining relevance when translating physical elements into digital representations. 2) Choosing an appropriate level of sensing as game input. 3) Introducing points in training exercises without reducing sport relevance. For the three challenges, we propose strategies to help future designers of training games.

Original languageEnglish
Title of host publicationProceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems
EditorsKori Inkpen, Woontack Woo
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages2003-2012
Number of pages10
ISBN (Electronic)9781450331456
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2015 - Seoul, Korea, South
Duration: 18 Apr 201523 Apr 2015
Conference number: 33rd
https://chi2015.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/2702123 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2015
Abbreviated titleCHI 2015
Country/TerritoryKorea, South
CitySeoul
Period18/04/1523/04/15
Internet address

Keywords

  • Exergames
  • Exertion interfaces
  • Handball
  • Human-computer interaction
  • Interactive sports-training games
  • Sports

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