Just one more level: Identifying and addressing internet gaming disorder within primary care

Dan Loton, Dan I. Lubman

Research output: Contribution to journalArticleResearchpeer-review

2 Citations (Scopus)

Abstract

Background: For most people, playing video games is a passionate leisure pursuit: a source of relaxation, fun, socialisation and culture. Moderate play has been associated with greater wellbeing and cognitive abilities in some studies. Yet, for a small subgroup, gaming can become excessive and problematic. Objectives: This article presents an overview of the world of video games and the recently proposed internet gaming disorder (IGD), as well as advice regarding relevant treatment approaches within primary care. Discussion: Similar to other addictive disorders (including problem gambling), IGD is characterised by excessive use despite negative consequences, with associated difficulties in reducing or stopping. Studies that have examined individuals with IGD have identified multiple harms, including lower psychosocial wellbeing, greater levels of psychopathology and diminished functioning. As yet, few studies have rigorously examined effective treatment options, but adapting psychological interventions used in the treatment of other addictions (eg motivational interviewing and cognitive behavioural therapy) that incorporate harm minimisation approaches, and addressing underlying issues and associated problems, are recommended.

Original languageEnglish
Pages (from-to)48-52
Number of pages5
JournalAustralian Family Physician
Volume45
Issue number1/2
Publication statusPublished - 2016

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