Abstract
Fortnite is a massively multiplayer online first-person shooter that grew rapidly in 2018 to become one of the world's most popular games, with current estimates of 350 million active players. In this paper we argue that Fortnite's success can - in part - be attributed to the affective sensation of worldness that it creates via its 10 week 'seasons'. Via a study of children's digital play cultures, we discuss the implications of this way of thinking about the spatial, social, and material structures of the gameworld for understanding Fortnite's success, countering discourses of 'videogame addiction', and guiding future research.
Original language | English |
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Title of host publication | Proceedings of the 54th Annual Hawaii International Conference on System Sciences, HICSS 2021 |
Editors | Tung X. Bui |
Place of Publication | HI USA |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 2843-2852 |
Number of pages | 10 |
ISBN (Print) | 9780998133140 |
DOIs | |
Publication status | Published - 2021 |
Event | Hawaii International Conference on System Sciences 2021 - Online, Virtual, Online, United States of America Duration: 4 Jan 2021 → 8 Jan 2021 Conference number: 54th https://scholarspace.manoa.hawaii.edu/handle/10125/72112 (Proceedings/Website) |
Conference
Conference | Hawaii International Conference on System Sciences 2021 |
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Abbreviated title | HICSS 2021 |
Country/Territory | United States of America |
City | Virtual, Online |
Period | 4/01/21 → 8/01/21 |
Internet address |
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