Invisible design: Exploring insights and ideas through ambiguous film scenarios

Pam Briggs, Mark Blythe, John Vines, Stephen Lindsay, Paul Dunphy, James Nicholson, David Green, Jim Kitson, Andrew Monk, Patrick Olivier

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    27 Citations (Scopus)

    Abstract

    Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. The Invisible Design approach is illustrated with three examples from unrelated projects; Biometric Daemon, Panini and Smart Money. The paper presents a qualitative analysis of data from a series of workshops where these Invisible Designs were discussed. The analysis outlines responses to the films in terms of; existing problems, concerns with imagined technologies and design speculation. It is argued that Invisible Design can help to create a space for critical and creative dialogue during participatory concept development.

    Original languageEnglish
    Title of host publicationProceedings of the Designing Interactive Systems Conference, DIS '12
    Pages534-543
    Number of pages10
    DOIs
    Publication statusPublished - 8 Aug 2012
    EventDesigning Interactive Systems 2012 - Newcastle, United Kingdom
    Duration: 11 Jun 201215 Jun 2012
    https://dl.acm.org/citation.cfm?id=2317956 (Proceedings)

    Conference

    ConferenceDesigning Interactive Systems 2012
    CountryUnited Kingdom
    CityNewcastle
    Period11/06/1215/06/12
    Internet address

    Keywords

    • film
    • invisible design
    • older adults
    • participatory design

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