Investigating the effect of direction on the limits of haptic retargeting

Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Haptic Retargeting enables spatially decoupled physical objects to provide haptic feedback for multiple virtual objects in Virtual Reality (VR). By decoupling the virtual hand from its real position, through Hand Redirection, multiple virtual objects can be mapped to a single physical proxy. However, redirection beyond a detectable level is disruptive to the user experience. The limits of haptic retargeting have mainly been explored in one primary direction-the user reaching forwards. We designed an experiment with participants performing reaching movements across 8 reaching directions in the horizontal plane, with a hand redirection of up to 30°. We identify an overall haptic retargeting limit and find that a physical proxy can be remapped to virtual objects of up to 16.14° away. We find a significant effect of reaching direction on the limit. In practice, however, these differences are small, measuring only a couple of degrees, translating to approximately 1cm across a 30cm reach. We argue that, while the psychology literature might suggest the need for specific directional limits and while we do find an effect of direction on retargeting limits, interaction designers can mitigate these requirements by applying slightly conservative global retargeting limits. Our contributions further the community's knowledge of both how to deploy haptic retargeting in interaction without compromising the user's experience and how visual and proprioceptive cues interact in peripersonal space in VR.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
EditorsHenry Duh, Ian Williams, Jens Grubert, J. Adam Jones, Jianmin Zheng
Place of PublicationPiscataway NJ USA
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages612-621
Number of pages10
ISBN (Electronic)9781665453257
ISBN (Print)9781665453264
DOIs
Publication statusPublished - 2022
EventIEEE International Symposium on Mixed and Augmented Reality 2022 - Singapore, Singapore
Duration: 17 Oct 202221 Oct 2022
Conference number: 21st
https://ieeexplore.ieee.org/xpl/conhome/9994794/proceeding (Proceedings)
https://ismar2022.org/ (Website)

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
PublisherIEEE, Institute of Electrical and Electronics Engineers
ISSN (Electronic)1554-7868

Conference

ConferenceIEEE International Symposium on Mixed and Augmented Reality 2022
Abbreviated titleISMAR 2022
Country/TerritorySingapore
CitySingapore
Period17/10/2221/10/22
Internet address

Keywords

  • Empirical studies in HCI
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Interaction techniques
  • Virtual reality

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