Abstract
DREAM 2.2 is an immersive art installation that gives form to our mind's ephemeral data. Participants wear an EEG headset and use their neural activity to alter visuals that are projection-mapped, in real-time, onto an explorable maze in an exhibition space. Their neural data also influences interactive audio. Audiences wear an EEG headset and help shape the installation audio-visuals, or they can explore the exhibition maze and be immersed in audio-visuals that are being shaped by another person's neural data. This case study investigates ways of personalising Brain-Computer Interface (BCI) displays so that people can feel a closer connection to their neural data. It also provides insights into how BCIs can support novel interpersonal engagement.
Original language | English |
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Title of host publication | CHI'20 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems |
Editors | Joanna McGrenere, Andy Cockburn |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 8 |
ISBN (Electronic) | 9781450368193 |
DOIs | |
Publication status | Published - 2020 |
Event | International Conference on Human Factors in Computing Systems 2020 - Honolulu , United States of America Duration: 25 Apr 2020 → 30 Apr 2020 Conference number: 38th https://chi2020.acm.org (Website) https://dl.acm.org/doi/proceedings/10.1145/3313831 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2020 |
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Abbreviated title | CHI 2020 |
Country/Territory | United States of America |
City | Honolulu |
Period | 25/04/20 → 30/04/20 |
Internet address |
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Keywords
- Brain-computer interface
- EEG
- Projection-mapping