Investigating novel BCI displays that support personalised engagement and interpersonal connections

Betty Sargeant, Justin Dwyer, Florian "Floyd" Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

Abstract

DREAM 2.2 is an immersive art installation that gives form to our mind's ephemeral data. Participants wear an EEG headset and use their neural activity to alter visuals that are projection-mapped, in real-time, onto an explorable maze in an exhibition space. Their neural data also influences interactive audio. Audiences wear an EEG headset and help shape the installation audio-visuals, or they can explore the exhibition maze and be immersed in audio-visuals that are being shaped by another person's neural data. This case study investigates ways of personalising Brain-Computer Interface (BCI) displays so that people can feel a closer connection to their neural data. It also provides insights into how BCIs can support novel interpersonal engagement.

Original languageEnglish
Title of host publicationCHI'20 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
EditorsJoanna McGrenere, Andy Cockburn
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages8
ISBN (Electronic)9781450368193
DOIs
Publication statusPublished - 2020
EventInternational Conference on Human Factors in Computing Systems 2020 - Honolulu , United States of America
Duration: 25 Apr 202030 Apr 2020
Conference number: 38th
https://chi2020.acm.org (Website)
https://dl.acm.org/doi/proceedings/10.1145/3313831 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2020
Abbreviated titleCHI 2020
Country/TerritoryUnited States of America
CityHonolulu
Period25/04/2030/04/20
Internet address

Keywords

  • Brain-computer interface
  • EEG
  • Projection-mapping

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