Investigating cross-device interaction techniques: A case of card playing on handhelds and tablets

Mikael B. Skov, Jesper Kjeldskov, Jeni Paay, Heidi P. Jensen, Marius P. Olsen

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

7 Citations (Scopus)

Abstract

Cross-device interaction is getting more and more common as mobile and handheld technologies surround us in almost every situation and context. HCI research has started to study various aspects of cross-device interaction including application areas and techniques, but we still need further studies on opportunities. We illustrate six cross-device interaction techniques. Using two different prototype systems that implement them for a card-playing context we evaluate them in two studies on usability and usefulness. Our findings suggest that some techniques were fast to perform (touch-and-hold and tap-tap) and some had a high number of errors (swipe). Also, our participants would sometimes mix up the techniques and make a wrong action while playing the game. Finally, we discuss and illustrate issues of cross-device interaction consistency and division of shared and personal devices.

Original languageEnglish
Title of host publicationOzCHI 2015
Subtitle of host publicationBeing Human - Conference Proceedings
EditorsMarcus Carter, Martin Gibbs, Wally Smith, Frank Vetere, Bernd Ploderer
PublisherAssociation for Computing Machinery (ACM)
Pages446-454
Number of pages9
ISBN (Electronic)9781450336734
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventAustralian Computer Human Interaction Conference 2015 - The University of Melbourne, Melbourne, Australia
Duration: 7 Dec 201510 Dec 2015
Conference number: 27th
http://www.ozchi.org/ozchi2015/
https://dl.acm.org/doi/proceedings/10.1145/2838739 (Proceedings)

Conference

ConferenceAustralian Computer Human Interaction Conference 2015
Abbreviated titleOZCHI 2015
Country/TerritoryAustralia
CityMelbourne
Period7/12/1510/12/15
Internet address

Keywords

  • Card games
  • Cross-device interaction
  • Handheld devices

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