Abstract
Sound zone systems have actively been developed for more than two decades. Building on this, we explore four different interaction design approaches for domestic sound zone systems: Tangible representation, light projection, familiar objects, and handhelds. These four approaches were conceived through a scenario-based workshop with HCI and IS experts responding to the functional challenges, opportunities, and requirements of interactive sound zones. The work presented in this paper contributes to development of interaction design for sound zone systems which is an essential parallel to the technical development.
Original language | English |
---|---|
Title of host publication | Proceedings of the 14th International Audio Mostly Conference |
Editors | Konstantinos Papangelis, Ting Cao |
Place of Publication | Piscataway NJ USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 248-251 |
Number of pages | 4 |
ISBN (Electronic) | 9781450372978 |
DOIs | |
Publication status | Published - 2019 |
Externally published | Yes |
Event | International Audio Mostly Conference 2019 - Nottingham, United Kingdom Duration: 18 Sept 2019 → 20 Sept 2019 Conference number: 14th https://dl.acm.org/doi/proceedings/10.1145/3356590 (Proceedings) https://web.archive.org/web/20190615233439/https://audiomostly.com/ (Website) |
Publication series
Name | ACM International Conference Proceeding Series |
---|
Conference
Conference | International Audio Mostly Conference 2019 |
---|---|
Abbreviated title | AM 2019 |
Country/Territory | United Kingdom |
City | Nottingham |
Period | 18/09/19 → 20/09/19 |
Internet address |
Keywords
- Handheld
- Projection
- Sound zone
- Soundscape
- Tangible
- Wearable