TY - JOUR
T1 - Integrated exertion – understanding the design of human–computer Integration in an exertion context
AU - Andres, Josh
AU - Semertzidis, Nathan
AU - Li, Zhuying
AU - Wang, Yan
AU - "Floyd" Mueller, Florian
N1 - Funding Information:
The authors acknowledge the support from the School of Cybernetics and the Australian National University, RMIT University Centre for Industrial AI Research & Innovation Dr. Juerg von Kaenel, and Creative interventions, Art and Rehabilitative Technology Dr. Jonathan Duckworth, the Department of Human-Centred Computing at Monash University, and the ARC DP190102068 and DP200102612.
Funding Information:
The authors acknowledge the support fromthe School of Cybernetics and the Australian National University, RMIT University Centre for Industrial AI Research and Innovation Dr. Juerg von Kaenel, and Creative interventions, Art and Rehabilitative Technology Dr. Jonathan Duckworth, the Department of Human-Centred Computing at Monash University, and the ARC DP190102068 and DP200102612
Publisher Copyright:
© 2022 Copyright held by the owner/author(s).
PY - 2022/12
Y1 - 2022/12
N2 - Human-computer interaction (HCI) is increasingly interested in supporting exertion experiences so more people can benefit from physical activity. So far, most systems have focused on sensing and presenting information to the user via screens to support the exertion experience. Interestingly, emerging technology can also act on the exerting user's body based on sensed information, granting researchers the potential to develop technology that not only "presents"but also "acts"on information throughout an integrated exertion experience. As a result, design opportunities surrounding computing machinery as contextually aware exertion partners are now available. However, there are currently no frameworks to guide the design of human-computer integration in an exertion context. To contribute to closing this gap, we designed three eBike systems to investigate different forms of integration with the exerting user and we studied the resulting user experiences. Based on the results of these three case studies, we present the first framework, including associated design tactics, to offer guidance on how to design human-computer integration in an exertion context.
AB - Human-computer interaction (HCI) is increasingly interested in supporting exertion experiences so more people can benefit from physical activity. So far, most systems have focused on sensing and presenting information to the user via screens to support the exertion experience. Interestingly, emerging technology can also act on the exerting user's body based on sensed information, granting researchers the potential to develop technology that not only "presents"but also "acts"on information throughout an integrated exertion experience. As a result, design opportunities surrounding computing machinery as contextually aware exertion partners are now available. However, there are currently no frameworks to guide the design of human-computer integration in an exertion context. To contribute to closing this gap, we designed three eBike systems to investigate different forms of integration with the exerting user and we studied the resulting user experiences. Based on the results of these three case studies, we present the first framework, including associated design tactics, to offer guidance on how to design human-computer integration in an exertion context.
KW - exertion
KW - cycling
KW - whole-body interaction
KW - Human-computer integration
KW - bike
UR - http://www.scopus.com/inward/record.url?scp=85146052914&partnerID=8YFLogxK
U2 - 10.1145/3528352
DO - 10.1145/3528352
M3 - Article
SN - 1073-0516
VL - 29
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
IS - 6
M1 - 3528352
ER -