Abstract
Multi-player computer games are increasingly being designed to engage with interpersonal bodily interactions, however, their focus is often limited to facilitating direct body contact. In contrast, we propose that designers foster varying levels of body contact through the design of shared controller interactions to introduce new types of gameplay that affords players a more nuanced engagement with the concept of socially and personally mediated body-space in games. We explore this through our game intangle, where participants follow computer-generated vocal instructions on how to operate shared controllers that results inevitably into players weaving their bodies together. This game embeds strong social values in the gameplay such as collaboration, empathy and inclusivity.
Original language | English |
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Title of host publication | Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play |
Editors | T. C. Nicholas Graham |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 413-414 |
Number of pages | 2 |
ISBN (Electronic) | 9781450330145 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2014 - Toronto, Canada Duration: 19 Oct 2014 → 21 Oct 2014 Conference number: 1st https://sigchi.org/conferences/conference-history/chiplay/chi-play-2014-details/ https://dl.acm.org/doi/proceedings/10.1145/2658537 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2014 |
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Abbreviated title | CHI PLAY 2014 |
Country/Territory | Canada |
City | Toronto |
Period | 19/10/14 → 21/10/14 |
Internet address |
Keywords
- Agency
- Ambiguity
- Bodily play
- Engagement
- Game design
- Proxemics
- Social values
- Whole-body interaction