InsideOut: towards an understanding of designing playful experiences with imaging capsules

Zhuying Li, Yan Wang, Jacob Sheahan, Beisi Jiang, Stefan Greuter, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

9 Citations (Scopus)

Abstract

Imaging capsules are ingestible sensors that capture the video of one's gastrointestinal tract for medical diagnosis. We believe that the capsule's experiential perspective is often overlooked by associated medical applications. This work explores the design of this experiential perspective through combining imaging capsules with digital play. We designed a playful wearable system called "InsideOut", where users play with the real-time video of their gastrointestinal tract captured by an imaging capsule. Based on an in-the-wild study, we derived four themes articulating the play experiences and discussed key design implications to guide future playful designs using imaging capsules. Our research highlights the opportunity of using medical imaging technologies to enable intriguing bodily play experiences. Furthermore, such experiences can deepen the players' engagement with and understanding of their bodies, ultimately contributing to a more playful and humanized health care agenda.

Original languageEnglish
Title of host publicationProceedings of the 2020 ACM on Designing Interactive Systems Conference
EditorsWill Odom, Audrey Desjardins, Marianne Graves Peterson
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages601-613
Number of pages13
ISBN (Electronic)9781450369749
DOIs
Publication statusPublished - 2020
EventDesigning Interactive Systems 2020 - Eindhoven, Netherlands
Duration: 6 Jul 202010 Jul 2020
https://dis.acm.org/2020/ (Website)
https://dl.acm.org/doi/proceedings/10.1145/3357236 (Proceedings)

Conference

ConferenceDesigning Interactive Systems 2020
Abbreviated titleDIS 2020
Country/TerritoryNetherlands
CityEindhoven
Period6/07/2010/07/20
Internet address

Keywords

  • Bodily play
  • Imaging capsules
  • Ingestible play
  • Ingestible sensors
  • Medical imaging technology
  • Play
  • Well-being

Cite this