Inner disturbance: towards understanding the design of vertigo games through a novel balancing game

Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

5 Citations (Scopus)

Abstract

The design space of vertigo games is underexplored, despite vertigo underlying many unique body based game experiences, such as rock climbing and dancing. In this paper we articulate the design and evaluation of a novel vertigo experience, Inner Disturbance, which uses Galvanic Vestibular Stimulation to affect the player's balance. Following study observations and a thematic analysis of Inner Disturbance (N=10), we present four themes and associated design sensitivities that can be used to aid designers of future digital vertigo games. With this work we aim to encourage others to experiment within this exciting new design space for digital games.

Original languageEnglish
Title of host publicationProceedings of the 28th Australian Computer-Human Interaction Conference (OzCHI 2016)
EditorsCallum Parker
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages551-556
Number of pages6
ISBN (Electronic)9781450346184
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventAustralian Computer Human Interaction Conference 2016 - Launceston, Australia
Duration: 29 Nov 20162 Dec 2016
Conference number: 28th
http://www.ozchi.org/ozchi2016/
https://dl.acm.org/doi/proceedings/10.1145/3010915 (Proceedings)

Conference

ConferenceAustralian Computer Human Interaction Conference 2016
Abbreviated titleOZCHI 2016
CountryAustralia
CityLaunceston
Period29/11/162/12/16
Internet address

Keywords

  • Balance
  • Galvanic vestibular stimulation
  • Games
  • Play
  • Vertigo

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