Abstract
We present initial results from ACCME, A Co-operative Co-evolutionary Metroidvania Engine, which uses co-operative co-evolution to automatically evolve simple platform games. We describe the system in detail and justify the use of co-operative co-evolution. We then address two fundamental questions about the use of this method in automated game design, both in terms of its ability to maximise fitness functions, and whether our choice of fitness function produces scores which correlate with player preference in the resulting games.
Original language | English |
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Title of host publication | Applications of Evolutionary Computation - EvoApplications 2012 |
Subtitle of host publication | EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Proceedings |
Pages | 194-203 |
Number of pages | 10 |
DOIs | |
Publication status | Published - 9 Apr 2012 |
Externally published | Yes |
Event | European Workshop on Bio-inspired Algorithms in Games 2012 - Malaga, Spain Duration: 11 Apr 2012 → 13 Apr 2012 Conference number: 4th https://link.springer.com/book/10.1007/978-3-642-29178-4 (Proceedings) |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 7248 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Workshop
Workshop | European Workshop on Bio-inspired Algorithms in Games 2012 |
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Abbreviated title | EvoGAMES 2012 |
Country/Territory | Spain |
City | Malaga |
Period | 11/04/12 → 13/04/12 |
Internet address |
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Keywords
- automated game design
- co-operative co-evolution
- procedural generation