Initial results from co-operative co-evolution for automated platformer design

Michael Cook, Simon Colton, Jeremy Gow

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

17 Citations (Scopus)


We present initial results from ACCME, A Co-operative Co-evolutionary Metroidvania Engine, which uses co-operative co-evolution to automatically evolve simple platform games. We describe the system in detail and justify the use of co-operative co-evolution. We then address two fundamental questions about the use of this method in automated game design, both in terms of its ability to maximise fitness functions, and whether our choice of fitness function produces scores which correlate with player preference in the resulting games.

Original languageEnglish
Title of host publicationApplications of Evolutionary Computation - EvoApplications 2012
Subtitle of host publicationEvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Proceedings
Number of pages10
Publication statusPublished - 9 Apr 2012
Externally publishedYes
EventEuropean Workshop on Bio-inspired Algorithms in Games 2012 - Malaga, Spain
Duration: 11 Apr 201213 Apr 2012
Conference number: 4th (Proceedings)

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7248 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


WorkshopEuropean Workshop on Bio-inspired Algorithms in Games 2012
Abbreviated titleEvoGAMES 2012
Internet address


  • automated game design
  • co-operative co-evolution
  • procedural generation

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