Ingestible games - swallowing a digital sensor to play a game

Zhuying Li, Felix Brandmueller, Florian 'Floyd' Mueller, Stefan Greuter

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

12 Citations (Scopus)


Interactive devices are increasingly used inside human bodies, such as pace makers and wireless pills. This trend has led to novel experiences with ingestible devices in the field of human-computer interaction on novel experiences people have with ingestible devices. We believe there is a missed opportunity to facilitate innovative game experiences using such devices. However, there is a lack of understanding on how to design games around ingestible devices. Therefore, this research investigates the design of ingestible games by using a wireless pill that can measure the user's core body temperature. We designed a game called "Guts Game". By investigating the game experience, we aim to gain an understanding towards ingestible game design and build a theoretical design framework around it. This research will contribute to a better understanding of ingestible game design and ultimately help designers to create a wider range of future play experiences.

Original languageEnglish
Title of host publicationCHI PLAY’17 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
EditorsPaul Cairns, Tilde Bekker
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages8
ISBN (Electronic)9781450351119
Publication statusPublished - 2017
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2017 - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
Conference number: 4th


ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2017
Abbreviated titleCHI PLAY 2017
Internet address


  • Body temperature
  • Ingestible sensors

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