Inferring design constraints from game ruleset analysis

Michael Cook, Simon Colton, Azalea Raad

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearch

1 Citation (Scopus)

Abstract

Designing game rulesets is an important part of automated game design, and often serves as a foundation for all other parts of the game, from levels to visuals. Popular ways of understanding game rulesets include using AI agents to play the game, which can be unreliable and computationally expensive, or restricting the design space to a set of known good game concepts, which can limit innovation and creativity. In this paper we detail how ANGELINA, an automated game designer, uses an abductive analysis of game rulesets to rapidly cull its design space. We show how abduction can be used to provide an understanding of possible paths through a ruleset, reduce unplayable or undesirable rulesets without testing, and can also help discover dynamic heuristics for a game that can guide subsequent tasks like level design.

Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG'18)
EditorsCameron Browne
Place of PublicationPiscataway NJ USA
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages17-24
Number of pages8
ISBN (Electronic)9781538643594, 9781538643587
ISBN (Print)9781538643600
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventIEEE Conference on Computational Intelligence and Games 2018 - Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018
Conference number: 14th
https://ieeexplore.ieee.org/xpl/conhome/8473398/proceeding (Proceedings)

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
PublisherIEEE, Institute of Electrical and Electronics Engineers
Volume2018-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

ConferenceIEEE Conference on Computational Intelligence and Games 2018
Abbreviated titleCIG 2018
Country/TerritoryNetherlands
CityMaastricht
Period14/08/1817/08/18
Internet address

Keywords

  • Automated game design
  • Constraint inference
  • Procedural content generation

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