Abstract
We investigate the problem of inferring, from records of chess games, some aspects of the strategy used to play the games. Initially, game records are generated from self-play by two simple chess programs, one of which does a one-ply search while the other does a four-ply quiescent search. In each case, we are able to infer, from just the game records, good estimates of the weights used in the evaluation function. The approach is then applied to grandmaster games. Our one-ply and quiescent four-ply programs are now drastic simplifications of the true strategy used. Nonetheless, using inferred weights for these hypothetical models, we are still able to achieve some success (as measured by compression rates for the games) in predicting moves made by the players.
| Original language | English |
|---|---|
| Title of host publication | PRICAI 2000 Topics in Artificial Intelligence |
| Subtitle of host publication | 6th Pacific Rim International Conference on Artificial Intelligence Melbourne, Australia, August 28 - September 1,2000 Proceedings |
| Editors | Riichiro Mizoguchi, John Slaney |
| Place of Publication | Berlin Germany |
| Publisher | Springer |
| Pages | 61-71 |
| Number of pages | 11 |
| ISBN (Print) | 3540679251 |
| DOIs | |
| Publication status | Published - 2000 |
| Event | Pacific Rim International Conference on Artificial Intelligence 2000 - Melbourne, Australia Duration: 28 Aug 2000 → 1 Sept 2000 Conference number: 6th https://link-springer-com.ezproxy.lib.monash.edu.au/book/10.1007/3-540-44533-1 (Proceedings) |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer |
| Volume | 1886 |
| ISSN (Print) | 0302-9743 |
Conference
| Conference | Pacific Rim International Conference on Artificial Intelligence 2000 |
|---|---|
| Abbreviated title | PRICAI 2000 |
| Country/Territory | Australia |
| City | Melbourne |
| Period | 28/08/00 → 1/09/00 |
| Internet address |
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