TY - JOUR
T1 - Implications of metaverse, virtual reality, and extended reality for development and learning in organizations
AU - Dastane, Omkar
AU - Rafiq, Muhammad
AU - Turner, Jason J.
N1 - Publisher Copyright:
© 2024, Emerald Publishing Limited.
PY - 2024/8/20
Y1 - 2024/8/20
N2 - Purpose: This study investigates the implications and significance of immersive technologies (viz. metaverse, virtual reality, and extended reality) in organizational learning and development. Design/methodology/approach: Employing a strategy map (using Biblioshiny) and network analysis (using VOSViewer), the study analyzed a total of 189 Scopus-indexed documents, spanning the period 1997 to 2023. Findings: The findings revealed four thematic clusters, knowledge management, training, e-learning, and technology. Each cluster provided insights into the various facets of development and learning in respect to these technologies. The strategy map identified key themes, revealing core ideas, emerging trends, and foundational concepts within the domain. Practical implications: Organizations can utilize this study to incorporate metaverse, virtual reality, and extended reality in organizational development, optimizing training and boosting employee experience and productivity. Originality/value: While most literature delves into the technical side of immersive technologies, our study uncovers their impact on development and learning in organizations, addressing a critical research gap and offering a guiding framework.
AB - Purpose: This study investigates the implications and significance of immersive technologies (viz. metaverse, virtual reality, and extended reality) in organizational learning and development. Design/methodology/approach: Employing a strategy map (using Biblioshiny) and network analysis (using VOSViewer), the study analyzed a total of 189 Scopus-indexed documents, spanning the period 1997 to 2023. Findings: The findings revealed four thematic clusters, knowledge management, training, e-learning, and technology. Each cluster provided insights into the various facets of development and learning in respect to these technologies. The strategy map identified key themes, revealing core ideas, emerging trends, and foundational concepts within the domain. Practical implications: Organizations can utilize this study to incorporate metaverse, virtual reality, and extended reality in organizational development, optimizing training and boosting employee experience and productivity. Originality/value: While most literature delves into the technical side of immersive technologies, our study uncovers their impact on development and learning in organizations, addressing a critical research gap and offering a guiding framework.
KW - Extended reality
KW - Metaverse
KW - Organizational development
KW - Organizational learning
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85184275893&partnerID=8YFLogxK
U2 - 10.1108/DLO-09-2023-0196
DO - 10.1108/DLO-09-2023-0196
M3 - Review Article
AN - SCOPUS:85184275893
SN - 1477-7282
VL - 38
SP - 27
EP - 32
JO - Development and Learning in Organisations
JF - Development and Learning in Organisations
IS - 5
ER -