Implementing studios for experiential learning

Christabel Gonsalvez, Martin Atchison

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    4 Citations (Scopus)


    This paper summarises some of the key issues arising from the implementation of studio-based teaching in two IT-based undergraduate courses. The studios aim to provide students with experiential learning, in which they can 'learn by doing'. They are based on a model of studio teaching advocated by Schon. The paper describes a wide variety of ideas which have been tried in the studios, and discusses student and staff responses. It indicates some of the lessons which have been learned, and identifies the key issues which need to be addressed when implementing studio teaching.

    Original languageEnglish
    Title of host publicationProceedings of the Australasian Conference on Computing Education, ACSE 2000
    EditorsAinslie Ellis
    PublisherAssociation for Computing Machinery (ACM)
    Number of pages8
    ISBN (Electronic)1581132719
    Publication statusPublished - 1 Dec 2000
    EventAustralasian Conference on Computer Science Education 2000 - Melbourne, Australia
    Duration: 4 Dec 20006 Dec 2000
    Conference number: 4th (Proceedings)

    Publication series

    NameACM International Conference Proceeding Series
    VolumePart F129121


    ConferenceAustralasian Conference on Computer Science Education 2000
    Abbreviated titleASCE 2000
    Internet address

    Cite this

    Gonsalvez, C., & Atchison, M. (2000). Implementing studios for experiential learning. In A. Ellis (Ed.), Proceedings of the Australasian Conference on Computing Education, ACSE 2000 (pp. 116-123). (ACM International Conference Proceeding Series; Vol. Part F129121). Association for Computing Machinery (ACM).