Abstract
For wireless network based graphics applications, a key challenge is how to efficiently transmit complex 3D models over bandwidth-limited wireless channels. Recently, several view-dependent 3D progressive mesh transmission schemes have been proposed, which save the transmission bandwidth through only delivering the visible portions of a mesh model. In this paper, we propose to incorporate the illumination effects into the existing view-depend progressive mesh transmission system to further improve the performance. In particular, we propose a novel distortion model, which consists of both illumination distortion and geometry distortion. We further simplify the distortion model in order to compute the rate-distortion function for each segment of a mesh model in a fast manner. Based on our proposed simplified distortion model, given the viewing and lighting parameters, we are able to optimally allocate bits among different segments in real time. Experimental results show that significant quality improvement can be achieved by taking into account the illumination effects.
Original language | English |
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Title of host publication | Proceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
Publisher | Association for Computing Machinery (ACM) |
Pages | 219-226 |
Number of pages | 8 |
ISBN (Print) | 9781595939128 |
DOIs | |
Publication status | Published - 2007 |
Externally published | Yes |
Event | International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007 - Perth, Australia Duration: 1 Dec 2007 → 4 Dec 2007 Conference number: 5th https://dl.acm.org/doi/proceedings/10.1145/1321261 (Proceedings) |
Conference
Conference | International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007 |
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Abbreviated title | GRAPHITE 2007 |
Country/Territory | Australia |
City | Perth |
Period | 1/12/07 → 4/12/07 |
Internet address |
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Keywords
- illumination dependent
- mesh compression
- progressive mesh transmission
- semi-regular meshes
- view dependent