Abstract
As artificial agents proliferate, there will be more and more situations in which they must communicate their capabilities to humans, including what they can "see."Artificial agents have existed for decades in the form of computer-controlled agents in videogames. We analyze videogames in order to not only inspire the design of better agents, but to stop agent designers from replicating research that has already been theorized, designed, and tested in-depth. We present a qualitative thematic analysis of sight cues in videogames and develop a framework to support human-agent interaction design. The framework identifies the different locations and stimulus types - both visualizations and sonifications - available to designers and the types of information they can convey as sight cues. Insights from several other cue properties are also presented. We close with suggestions for implementing such cues with existing technologies to improve the safety, privacy, and efficiency of human-agent interactions.
Original language | English |
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Title of host publication | Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems |
Editors | Steven Drucker, Julie Williamson, Koji Yatani |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 22 |
ISBN (Electronic) | 9781450391573 |
DOIs | |
Publication status | Published - Apr 2022 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2022 - New Orleans, United States of America Duration: 29 Apr 2022 → 5 May 2022 Conference number: 40th https://dl.acm.org/doi/proceedings/10.1145/3491102 (ACM Digital Library - proceedings) https://chi2022.acm.org/ (Website) https://dl.acm.org/doi/proceedings/10.1145/3491101 (Extended Abstracts) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2022 |
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Abbreviated title | CHI 2022 |
Country/Territory | United States of America |
City | New Orleans |
Period | 29/04/22 → 5/05/22 |
Internet address |
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Keywords
- human-robot interaction
- qualitative methodologies
- sight cues
- thematic analysis
- videogames